They were considered minor, non-baatezu devils. Any equipment the imp wears or carries is invisible with it. Imps were vicious, manipulative fiends that were among the weakest beings in the infernal hierarchy. ١٤٤٣ Character optimization guide to pact boons for the DnD 5e Warlock. The devils serve as spies, saboteurs, and guards in exchange for trips to the Plane of Fire, the most beautiful place in the multiverse to a fire imp. Efreeti commonly hire fire imps as henchmen. Invisibility: The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). The Imp 5e warlocks can choose fiends as lowly as an imp/quasit as their. Demons recognize the havoc the tiny fiends cause and know to expect a devil attack soon after the arrival of fire imps. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Magic Resistance: The imp has advantage on saving throws against spells and other magical effects.Īctions Sting (Bite in Beast Form): Melee Weapon Attack: +5 to hit, reach 5 ft. Any equipment it is wearing or carrying isn’t transformed. Its statistics are the same in each form, except for the speed changes noted. ![]() ![]() It reverts to its true form if it dies.ĭevil's Sight: Magical darkness doesn't impede the imp's darkvision. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Any equipment it is wearing or carrying isn't transformed. Traits Shapechanger: The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form.
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